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Immersive Reality


Immersive Technology extends or creates a new reality around a user, so whichever way they look they will see content. We know that students learn best through collaboration and interaction, in a multi-sensory environment.  Immersive Reality in a small space creates inclusion for all abilities and enables discussion between small groups and teachers.

Our partnership with Immersive Reality, brings the best experiences to motivate and engage students in different abilities. 

Unlocking Learning Adventures: Dive into Immersive Reality for Education


Transforming Education through Immersive Reality Experiences

Experiential Learning

Immersive Reality technologies, such as virtual reality (VR) and augmented reality (AR), captivate students' attention by creating interactive and immersive learning experiences. Students are more engaged when they can actively participate in simulations, explore 3D models, and interact with virtual environments, leading to better retention of information and increased motivation to learn.

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Real Word Application

Immersive Reality allows students to experience real-world scenarios without leaving the classroom. This is particularly valuable for subjects like science, history, and geography. Students can explore historical events, travel through time, or dissect complex biological structures, all within a controlled and educational context. This hands-on experience bridges the gap between theoretical knowledge and practical application.

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A Space for Inclusivity and Unlimited Abilities

IR enables educators to design learning experiences that cater to diverse learning styles, making education more accessible and engaging for everyone. For students with physical disabilities, IR offers a chance to explore places and concepts that might otherwise be challenging to access. Additionally, for students with sensory or cognitive differences, IR can adapt to individual needs, offering personalized pathways to grasp complex concepts.

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Immersive Reality Use Case

Mill School, Bury: Case Study by Guest Author Shazia Sarwar-Azim. Using Immersive Technology to Support ASC/SEMH Children


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Immersive Reality Use Case

Aspire School, Kent:  “I would thoroughly recommend it” stated Dipple, Headteacher at Aspire School. who explained that the space has increased pupil engagement, as well as made the children extremely happy! The diversity of our content means that there is something for every child to enjoy and take part in.

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  • “I would highly recommend it. It was one of the best decisions we have made, as a new school starting up.”Neil Dipple, Headteacher

  • “Excellent – First class!” “Talk openly to the team about the use of the space and the experiences you want to create, they actively listen and certainly worked with us to create the best.”Helen Farnell, Executive Headteacher

  • “Outstanding is the only word to use. We could not have asked for a better service at any stage. From our experiences from the initial proposal to date, we have had exceptional service from all of the staff.” Lee Fazackerley, Headteacher

  • “It was the first time I really saw this child, being at peace, at being him. Completely regulated, aware and inquisitive of his surroundings, engaging in this precise moment. He was living in the moment, immersing himself into this reality, unlocking his personal pathway and making it here.” Shazia Sarwar-Azim – Executive Headteacher

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