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About the book →The hand decides much of what a humanoid can do and what it costs. 19 hands and grippers, from $380 each, built for the Unitree G1, G1-D, H2 and R1. Answer a few questions and we narrow it down to three, show which robots each one fits, and explain any term you have not met before.
Prices are current US list prices per hand, before tax, shipping and installation, and update automatically. Specify left and right when ordering. Robot prices are for the edition shown, with a pair of hands fitted. A RobotLAB specialist confirms compatibility, lead time and financing before anything is ordered.
One row per hand. Tap a column heading for a plain-language explanation of the term.
| Hand | Fingers | per hand | Fits | Per hand | |||
|---|---|---|---|---|---|---|---|
| Dex1-1 gripper, Standard | 2 fingers | 1 | None | Not published | Adjustable 5 to 120 N | G1, G1-D, R1 | $380 |
| Dex1-1 gripper, Advanced | 2 fingers | 1 | None | Not published | Adjustable 5 to 120 N | G1, G1-D, H2, R1, R1-A5, R1-A7 | $580 |
| Dex1-1 gripper, Ultimate | 2 fingers | 1 | None | Not published | Adjustable 5 to 120 N | G1-D | $1,080 |
| Tendon-driven hand (Dex2/5) | 5 fingers | 2 | None | Not published | 10 to 15 N at the fingertip | G1, R1, R1-A5, R1-A7 | $1,490 |
| LinkerBot Linker Hand O6 | 5 fingers | 6 | None | Under ±0.20 mm | 70 N whole hand; 20 N thumb, 25 N fingers at the fingertip | R1, R1-A5, R1-A7 | $1,590 |
| LinkerBot Linker Hand O6, tactile | 5 fingers | 6 | Yes | Under ±0.20 mm | 70 N whole hand; 20 N thumb, 25 N fingers at the fingertip | R1, R1-A5, R1-A7 | $1,790 |
| BrainCo Revo 2 | 5 fingers | 6 | None | 0.1° at the joint | 50 N whole hand, 15 N pinch | G1, G1-D, H2, R1, R1-A5, R1-A7 | $6,680 |
| Dex3-1 three-finger hand | 3 fingers | 7 | None | ±2 mm at the fingertip | Not published | G1, G1-D, H2, R1, R1-A5, R1-A7 | $7,680 |
| Dex3-1 three-finger hand, tactile | 3 fingers | 7 | Yes | ±2 mm at the fingertip | Not published | G1, G1-D, H2, R1, R1-A5, R1-A7 | $8,680 |
| BrainCo Revo 2, tactile | 5 fingers | 6 | Yes | 0.1° at the joint | 50 N whole hand, 15 N pinch | G1, G1-D, H2, R1, R1-A5, R1-A7 | $8,680 |
| Inspire DFQ | 5 fingers | 6 | None | ±0.20 mm | 6 N thumb, 4 N fingers | G1, H2 | $8,680 |
| Inspire E2 | 5 fingers | 6 | Yes | ±0.20 mm at the fingertip | 30 N whole hand; 30 N thumb, 28 N fingers at the fingertip | G1, H2 | from $10,530 |
| Dex5-1 five-finger hand | 5 fingers | 16 | None | ±1 mm at the fingertip | 10 N at the fingertip | H2 | $16,450 |
| Dex5-1P five-finger hand, tactile | 5 fingers | 16 | Yes | ±1 mm at the fingertip | 10 N at the fingertip | H2 | $18,950 |
| Wuji Hand 2 | 5 fingers | 20 | None | Not published | 12 N or more at the fingertip | G1, H2 | from $19,500 |
| BrainCo Revo 3 U21 | 5 fingers | 21 | None | 0.1° at the joint | At least 70 N whole hand, 20 N pinch | H2 | $22,300 |
| BrainCo Revo 3 U21T, tactile | 5 fingers | 21 | Full palm | 0.1° at the joint | At least 70 N whole hand, 20 N pinch | H2 | $28,800 |
| BrainCo Revo 3 U21V, visuo-tactile | 5 fingers | 21 | Vision-based | 0.1° at the joint | At least 70 N whole hand, 20 N pinch | H2 | $45,700 |
| SharpaWave | 5 fingers | 22 | Vision-based | ±1 mm at the fingertip | 150 N whole hand, 20 N at the fingertip | H2 | $78,200 |
Prices are current US list prices per hand. A dash or "Not published" means the maker or our catalog gives no figure, which does not mean the hand lacks the capability. See every hand and gripper SKU.
Robot hand datasheets assume you already know the vocabulary. Here it is in plain language, with what each term should change about your decision.
The number of separate motions a hand can make. In practice, count the motors: one motor is one degree of freedom.
More is not automatically better. Each extra motor adds cost and weight and is harder to program. Match the number to the job: 1 to carry, about 6 to handle everyday objects, 16 or more to research finger skills.
An active joint has its own motor. A passive joint has no motor and simply follows along, linked to the joint next to it.
Compare the active DoF, not the number of joints.
If you send a joint or fingertip back to the same spot again and again, how closely does it land each time? A smaller number is tighter.
For most grasping, this will not decide your choice, because the fingers close around the object and absorb small errors. It matters when the hand must hit something small the same way every time, such as pressing a button or inserting a part.
Sensors in the fingers or palm that report contact and pressure, so software can tell when it is touching something and how hard.
Pay for touch if you handle fragile or soft objects, or if your research needs touch data. If the hand only moves sturdy objects, you can usually skip it.
A tiny camera inside the fingertip watches a soft skin deform when it presses on something. Software turns that picture into a very detailed sense of touch.
A research tool. Unless your project is about touch itself, the regular tactile versions cost far less.
The hand can be told how hard to press, not only where to move. That is what lets it hold an egg and a wrench with the same fingers.
Valuable whenever objects vary in size or fragility.
You can push the finger with your hand and it gives way, because no high-ratio gearbox is locking it. Your own fingers work this way.
Matters for contact-rich research and learned control. It usually does not matter for simple pick and place.
Whatever is attached to the end of a robot arm: a gripper, a hand, or a tool.
The unit of force. 10 N is about the weight of a 1 kg bag of sugar, so a 50 N grip squeezes about as hard as 5 kg resting on the object.
Check the arm as well as the hand.
How much weight something can carry. A hand rated for 20 or 30 kg does not help if the arm it is attached to is rated for far less.
Start from the arm rating when planning what the robot will carry.
A small camera at the wrist that looks at the fingers and the object, so the robot keeps sight of the grasp when its own arm blocks the head camera.
Important for vision-guided grasping and for recording demonstrations. Often included in the price of the hand.
A person controls the robot directly, often through a VR headset, and the motions, video and touch are recorded to train an AI model.
Straight answers from the team that sells, deploys and services them.
Start from the job. To carry and move rigid things, a two-finger gripper is the simplest and lowest-cost option. To handle objects made for people, such as cups and handles, choose a five-finger hand with six motors. For research into finger dexterity, choose a hand with 16 or more motors. Add touch sensing if you handle fragile things or train AI on touch data. Then check that the hand fits your robot, because hands are built for specific models.
DoF stands for degrees of freedom, the number of separate motions a hand can make. In practice it is the number of motors. A gripper has one, many five-finger hands have six, and research hands have 16 to 22. A spec sheet may also list joints: a hand with 6 DoF and 11 joints has 6 driven joints and 5 that simply follow.
It means that if a joint is sent back to the same position repeatedly, it lands within about a tenth of a degree each time. On a 10 cm finger that is about 0.17 mm at the fingertip, less than the thickness of two sheets of paper. Makers quote repeatability in different units, degrees at the joint or millimeters at the fingertip, so the numbers are not directly comparable. For most grasping it will not decide your choice.
The Dex1-1 gripper, Dex3-1 and BrainCo Revo 2 fit the widest range: G1, G1-D, H2 and R1. The Inspire DFQ and E2 and the Wuji Hand 2 fit the G1 and H2. The tendon-driven hand fits the G1 and R1, and the LinkerBot O6 fits the R1. The Dex5-1, BrainCo Revo 3 and SharpaWave are for the H2 only. R1-A5 and R1-A7 dual-arm robots come with hands as factory-fitted editions.
Sometimes. The Dex1-1 gripper can be bought separately and you fit it yourself with the instructions provided. Several H2 hands, including the Dex3-1 and Inspire models, are ordered together with the robot rather than as add-ons. Tell us which robot and edition you have and we will confirm what is possible before you order.
Hand prices are per hand. A humanoid normally takes two, and you specify left and right when ordering. The configurator shows both the per-hand and the pair price. Editions of each robot that come with hands fitted already include a pair.
Hands are normally chosen with a programmable edition such as G1 EDU, H2 EDU or Plus, or R1 EDU, because using a hand to do useful work requires software control. Some H2 Plus hand options, the Revo 3 versions with the SHF3L camera and the SharpaWave, also require the NVIDIA Jetson Thor board. A RobotLAB specialist confirms compatibility before anything is ordered.
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