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For schools building competitive gaming and digital-media programs

Esports arena-grade gaming that turns competition into teamwork, focus, and STEM skills

Esports Labs that combine high-performance gaming PCs, broadcasting stations, and curriculum-aligned lessons. Build teamwork, strategic thinking, technical skills, and pathways to game design, broadcasting, and STEM careers — all through gaming.

Teams + STEM
competitive gaming program with curriculum mapping to game design, broadcasting, and CS
The current approach

Esports without structure is just kids gaming

Engagement vs distraction

Schools fear esports because they think it's just gaming

Done right, esports is the discipline that re-engages students who'd disengaged from school. Done wrong, it's an after-school free-for-all. The difference: curriculum, coaching, and a real competitive structure that builds transferable skills.

Career pathway gap

Gaming has real jobs students don't see

Game design, broadcasting, esports event management, tournament operations, content creation, hardware engineering. Esports Labs make those careers visible and teachable, with curriculum that prepares students for real industry roles.

Equity and belonging

Esports pulls in students who don't play traditional sports

Esports teams reach students who don't fit the traditional athletics mold. Diverse rosters, no physical-ability gatekeeping, and a path to school pride and college recruitment for students who weren't being reached before.

How Esports robots work

Three steps from operations to autonomy.

STEP 01

Map your space

Our techs map your facility. Robots learn doorways, glass walls, no-go zones.

STEP 02

Train the schedule

Set zones, times, and modes. Robots run on a schedule that fits your operation.

STEP 03

Measure & iterate

Fleet dashboard shows runtime, coverage, and maintenance needs. Weekly reports.

Esports robots we carry

Three Esports Lab configurations

K-12 starter team, full broadcast-ready program, and higher-ed competitive lab. All include curriculum and coaching support.

A Esports robot shortlist is coming soon — talk to a specialist for a current recommendation.

“Esports Labs bring the excitement of competitive gaming to schools, fostering critical thinking, teamwork, and STEM skills in an engaging environment. With curriculum-aligned lessons and cutting-edge tech, esports inspires students to collaborate, innovate, and achieve success both in the game and the classroom.”
A
Athletics & STEM Director
K-12 District
Case study

High school: Esports + Broadcast Lab feeds game design and CS enrollment

High school deployed a combined Esports + Broadcast Lab as an after-school program plus elective course. Game design and CS course enrollment rose substantially the following year. Several students received college esports scholarships. Broadcast booth used for streaming morning announcements, sports games, and esports matches — full multimedia program built around the lab.

Read the case study →
Ready to deploy Esports?

Pick the right Esports robot.

Get a free site survey. We'll shortlist 2–3 robots that fit your operating conditions and budget.

  • ✓ Free site survey & shortlist within 5 business days
  • ✓ Custom ROI model and payback estimate
  • ✓ Financing, RaaS, and purchase options
Questions & answers

Esports Lab Questions, Answered

Common questions from schools, colleges, and program leaders building or expanding a competitive esports lab. Here's what an esports program involves, what it costs, and how the gear connects to real learning outcomes.

  1. How much does it cost to build a high school or college esports lab?

    A starter esports lab built around a handful of competition-grade gaming PCs, monitors, peripherals, and seating typically runs in the low-to-mid five figures, while a larger arena with 10-20 stations, streaming and shoutcasting gear, and AV can reach the higher five figures or more. Cost depends mostly on station count, PC specs, and whether you add broadcast and observation equipment. Ask us for an itemized quote scoped to your room size and student count.

  2. What equipment do you need to start an esports program?

    At minimum you need gaming PCs or consoles capable of running competitive titles at high frame rates, gaming monitors (often 144Hz or higher), tournament-grade peripherals, comfortable gaming chairs, and reliable wired networking. Most programs also add a coaching or observation station, streaming and capture hardware for broadcasting matches, and signage or branding for the room. We help you spec a build that fits your titles, budget, and physical space.

  3. What do students actually learn in an esports program besides gaming?

    Beyond competitive play, esports programs build teamwork, communication, strategic thinking, and resilience under pressure. Many students pick up career-relevant skills in broadcasting, video production, shoutcasting, event management, social media, PC building, and IT troubleshooting. The program becomes a hub for several pathways, not just the players on the roster.

  4. Are there grants or funding options for esports labs?

    Many programs fund esports through CTE (Career and Technical Education) budgets, technology or innovation funds, STEM grants, booster and foundation support, or state and district initiatives tied to engagement and digital-skills pathways. Because esports touches broadcasting, IT, and media, it often qualifies under more than one funding category. We can provide quotes and equipment lists formatted to support a grant or budget request.

  5. How does esports tie into STEM or career and technical education curriculum?

    Esports maps naturally to CTE pathways in IT, networking, audio/video production, game design, and event operations, and it reinforces STEM concepts like hardware, frame rates, latency, and data analysis of match performance. Students who build, maintain, and troubleshoot the lab gain hands-on technical experience. We can align an equipment plan to the pathways and standards your program is targeting.

  6. What titles and consoles do esports labs typically support?

    School and college programs commonly compete in titles supported by scholastic leagues, which can include team-based PC games and popular console fighting and sports games; the specific roster depends on your league and age-appropriateness policies. Hardware should be specced to run your chosen titles smoothly at competition settings. Tell us which leagues you plan to join and we’ll match the build to those requirements.

  7. How many students can an esports lab serve?

    Capacity comes down to station count and scheduling: a 10-station lab can field competitive rosters and still rotate practice players, while clubs often serve far more students across multiple periods, after-school sessions, and broadcast and production roles that don’t require a gaming seat. Many programs grow participation well beyond their starting roster once non-player pathways are added. We can size a layout to your room and expected enrollment.

  8. Do you need a dedicated room, or can you convert an existing space?

    Both work. Many programs convert an existing computer lab, library corner, or classroom, while others build a dedicated arena with branding and broadcast capability. The key requirements are adequate power, cooling, wired networking, and enough space for stations plus circulation. We can help assess a space and recommend a layout before you commit to construction.

  9. What ongoing costs should we budget for after the lab is built?

    Plan for periodic hardware refreshes (peripherals and PCs wear faster under heavy daily use than typical classroom equipment), software and league registration fees, internet bandwidth, and any coaching stipends. Building in a small annual replacement and upgrade budget keeps stations competitive as titles get more demanding. We can outline a realistic multi-year cost-of-ownership estimate as part of your quote.

  10. How does an esports program help with student engagement and recruitment?

    Esports tends to reach students who aren’t engaged by traditional sports or clubs, giving them a competitive team identity and a reason to stay connected to school. At the college level it’s increasingly used for recruitment and scholarships. While outcomes vary by program, the engagement draw is the most consistently cited reason schools start a team.

  11. Can you help with the broadcast, streaming, and shoutcasting side of esports?

    Yes. We can spec capture and encoding hardware, observation stations, audio gear, and the setup needed to live-stream and produce matches, which opens up student roles in casting, production, and social media. This turns the lab into a media program as much as a competition space. Let us know if broadcasting is a priority so we scope the right AV and capture equipment.

  12. How do we get started building an esports lab?

    Start by telling us your space, target student count, league or titles, and rough budget, and we’ll put together a recommended build, layout, and quote, including grant-friendly documentation if you need it. We can also walk you through funding options and a phased rollout if you’d rather start small and expand. To get a demo or a tailored plan, use the form on this page or call 1-87-RobotLAB.

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