By Devin Partida
Photo by Chris Montgomery on Unsplash
Educators strive to make learning fun and interactive, but the pandemic made that more challenging. Instead of bonding with students in person and creating group activities, teachers have to think outside the box to keep young people interested in heavy material. Here are six ways to encourage learning success in virtual classrooms that focus on STEM subjects.
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Although promising signs indicate the COVID pandemic is becoming more manageable, it's reasonable to expect the back-to-school season to look different.
By Hubert Ham
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Gamification and game-based learning are different instructional strategies, but both can work wonders for student engagement.
By Fabricio Pamplona
Photo by Jeswin Thomas on Unsplash
STEM is a crucial part of any student’s curriculum, right from the initial phase of their educational journey. In their formative years, the skills and knowledge gained by students are much more concrete and reflect in the way they approach their professional lives. Considering this, facilitating STEM learning requires educators and students to collaborate so that the learning experience can be successful and goal-oriented.
With the amount of information that students consume today, it is a great challenge for educators to create unique learning experiences. However, with the right tools and technologies, educators can truly create memorable STEM learning experiences that can help students learn and grow.
Here are a few ways in which you can transform how you teach STEM subjects to your students:
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The changes set in motion in 2020 offered the world of higher education the chance to explore new opportunities and get a deeper understanding of matters previously only partially uncovered. Technology played a major role in this respect: in fact, with the massive shift to remote and hybrid schedules, EdTech helped completely reshape learning and teaching. The following list features 10 EdTech trending topics in higher education to keep an eye on right now and in the future post-pandemic world.
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The Internet of Things (IoT) is a network of interrelated physical objects connected through the internet, which has found several applications in the education world in recent years, from K-12 to higher education.
The purpose of this connection? To put it simply, to exchange and transfer data without requiring direct intervention. IoT has become an integral part of the innovation brought to schools by EdTech in recent years, and even though it is not as widespread as of now, it will soon find its way into more and more institutions in the upcoming years.
This is a reminder that one month from today, on April 30, 2021, Poly by Google we’ll be shutting down the ability to upload models directly on the Poly website or via API.
Hello everyone. My name is Elad Inbar. I'm the CEO for RobotLAB. Today I'm going to talk to you about VR Expeditions, 2.0. As you probably heard, Google decided to discontinue Google expeditions. Somewhere mid-June, they will basically shut down their servers and we will lose access to all the expeditions and all the resources that they put together over the years. It's unfortunate, but that's their decision.
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Using VR to give students engaging art education experiences isn't complicated--check out these resources to get started.
By Carrie Willis, Technology and STEAM Director, Valley Preparatory School
Photo by Annie Spratt on Unsplash
There are a number of tech tools and resources to help educators weave STEM learning into all manner of core courses