Creativity has always been a part of a successful classroom, however recent advances in technology are making it possible to increase the ability for students to use their creativity in academia. With the ability to take and store thousands of pictures and videos, and listen to music in the palms of our hands, our students have the ability to be more and more creative in their projects, assignments, as well as group and individual tasks. As universities are encouraging the expansion and use of technology in the classroom, many professors are also encouraging the development of their students’ creative minds.
Including technology in your classroom is an important way to help students learn and grow. However, sometimes the budget constraints of your district or school may hinder progress. It’s important to know that there are ways to support technological growth at your school, without dipping into your savings. Here are a few creative ways to raise funds for classroom tech.
Although many teachers now have grown-up in the technology age, many traditional or “old-school” teachers are still not feeling equipped to teach in the classroom of the 21st century. Teachers that earned their certificates in the 60’s, 70’s, 80’s, and even the 90’s may or may not feel prepared to operate and utilize today’s education equipment in the classroom.
From the replacement of chalkboards with smart boards to the use of iPads in the classroom with apps for learning in English, Math, Science, and many other areas, the advances in technology are taking hold in today’s classrooms. The question remains how do we educate our teachers on how to use the technology?
Makerspaces in schools are giving educators new options to teach students core coding concepts. Learn why makerspaces could be right for your classroom.
For many students, math and science have always been boring subjects, too bogged down with technical details to ever be fun or exciting. Teachers have long tried a variety of strategies to get students excited about STEM. It turns out, one of the best ways to get kids pumped about STEM is through the use of robots.
Edtech makes teaching a breeze, right? Um…maybe not. Edtech remains an untapped resource in many classrooms. We are here to help teachers climb the edtech learning curve.
These inventive methods of using edtech tools in the classroom will breathe new life into teaching Common Core Standards. Edtech enhances classroom learning. Students engage the projects and assimilate targeted information and skills without resistance.
When you were a child, did you ever dream of having an imaginary buddy to help you with your schoolwork? What has long been the stuff of science fiction may soon become a reality. With the progress that has been made in the fields of artificial intelligence (AI) and machine learning, the idea that every child could have a personal robot tutor is no longer so outlandish, and some schools and countries have already introduced robots into the classroom. What role can AI play in education, and what promises and challenges does it entail?
Math anxiety can range from general discomfort and mental disorganization to feelings of panic and physical nervousness. For many students, math anxiety turns into a cycle of failure because the more worried they become, the less they learn. There are several techniques and activities, however, that you can use to help your students overcome math anxiety.
Teachers have a lot on their plate when it comes to measuring achievement. Student success is determined by assessments, graded materials and even technological savvy. The consensus seems to be that to give K-12 students a fighting chance in the real world, teachers and administrators must stay on top of any and all technology trends. While it’s impossible to use every piece of technology to the students’ advantage, there are some legitimate reasons (aside from the cool factor) that teachers should embrace technology in their classrooms.
Robotics teams and experts competed on Sydney for the RoboCup 2019, aiming to claim the World Champion title.
Two local universities came out with first place honours, University of Sydney (USYD) and the University of Technology Sydney (UTS), in the Soccer Simulation 2D League and the Social Robot Standard Platform League, respectively.