The long-time Educator's favorite app, Google Expeditions, was discontinued today. A replacement app is available now for educators: VR EXPEDITIONS 2.0 from RobotLAB Inc.
San Francisco, May 24th, 2021, - RobotLAB Inc., the leading educational robotics company, announced today the release of VR EXPEDITIONS 2.0 to the public. The company created the virtual field trip app in partnership with Encyclopedia Britannica and 360 cities.
Businesses all over the world are slowly beginning to reopen, but schools and educational institutions face special challenges during this time period. Schools need to carefully plan their reopening strategy before restarting any in-person classes or programs. Here are three key points every school should consider:
An educator offers valuable insight on picking a STEM platform and technology provider that can withstand the rigors of today’s unique learning.
By Daniel Wanderson
When it comes to big data, most people assume it works only for businesses. But big data is equally beneficial to the education section in so many ways. It offers educational institutions and educators opportunities to educate students in new ways.
With big data, schools and teachers get better insight into students’ education experiences. It also makes it easy to understand the state of the education sector amid other benefits. This article takes an in-depth look at the ways big data is transforming the education sector.
By Theresa Cofield
Online education is the new challenge of the modern world. How can teachers keep students interested in lessons and the material? Virtual tours are the new ad effective way to provide it.
The massive shift to virtual learning has surely changed the way educators teach, but also the way students interact in the classroom. After going through several approaches to keep your class engaged, from gamification to flipped learning, let’s take a look at the best practices and tips to get the most out of breakout rooms in remote learning.
Rigorous PBL units in middle and high school math answer the age-old student question: “When am I ever going to need this?”
Taking the plunge into project-based learning can seem difficult in an age when standardized testing seems to reign supreme as an indicator of achievement in secondary classrooms. But the pathway to project-based learning doesn’t have to be scary for secondary math teachers. Utilizing your own expertise and curriculum materials, you can create projects that are real, relevant, and rigorous, and that answers the age-old question, “When am I ever going to need this?”
Encouraging more girls to pursue STEM learning and work in STEM fields should start in the early grades.
By Eric Brown
The new technology has brought a lot of developments in the world. One of the developments is the use of virtual reality and augmented reality. Virtual reality is a computer-generated environment with scenes that makes users feel immersed in that surrounding. One of the perfect examples of Virtual reality is video games. Virtual video games have made CSGO betting for example, even more, popular and fun.
Physical learning is an effective way for young children to get knowledge. However, technology also plays a significant role in the development of young children. Virtual reality can alter behaviors, patterns, attitudes, and thoughts.
Virtual reality prepares children for a world that will be dominated by robots and AI. They will have the required experience to handle the technology that will come their way. Moreover, virtual reality also plays a role in enhancing the lives of children with special needs. It helps them gain the experience they need to know how to operate robots and other technology tools.