Slowly but surely, virtual reality and augmented reality are making their way into the mainstream. While both (known along with mixed reality as “reality technologies”) have been around for a couple of decades, they were until relatively recently reserved to a small group of aficionados. Technological advancements, interest from some of the biggest tech companies around and the realization that VR can help us out in many aspects of our day-day-lives now mean that more and more people are taking an interest. Today, VR in education is being used widely.
When we think of technology in the classroom, the first image that comes to mind is probably a room full of students staring at screens all day, raising legitimate concerns about their eyesight, lack of meaningful interaction with other people, and for the younger ones, even about their brain development.
But technology, including the devices and apps used in education, is not only advancing, it is changing form, so the stereotype no longer has to be true. Interacting with a screen is only a part of the experience EdTech has to offer: from artificial intelligence to mixed reality, education technology has left the limited space of the screen behind and is acquiring a role in the classroom that is not just larger, but also more varied.