It starts with a spirit of inquiry, and also involves turning a robot into a bird—discover how science and art merge together in engaging ways.
Formative evaluation strategies can work well in online classrooms—with a few small adjustments.
Gamification in education has been the talk of the town for quite some time now, especially for the benefits a class can derive from a learning system based on rewards and improvements.
The use of game-design elements in non-game contexts, like education, has some untapped potential that can represent the next idea to make your online learning schedule even more engaging and entertaining.
By Lauren Groff
Of course, COVID-19 has had an impact on the world like no other event, and everything has changed, from the way we go to work and school, the way we act around each other, and the way we learn. But how has COVID-19 affected STEM learning specifically? What changes have been made and what direction are we heading in now we’re starting to see signs of a post-COVID world?
In today’s article, we’re going to explore everything you need to know.
I feel I should caveat this post by saying I don’t have any formal teaching qualifications. I have, however, volunteered as an instructor for Code First: Girls on their Introduction to Web Development course and delivered it twice now. So I have a bit of experience that I want to share with others who like me could (just about) code but had never taught coding before. Both times I have taught the course online using video conferencing software such as Zoom and Google Meet. This came with its own set of challenges that these tips also consider.
Here are my top tips for teaching coding remotely.
Image source by: University of Southampton
New research has shown robots can encourage people to take greater risks in a simulated gambling scenario than they would if there was nothing to influence their behaviours. Increasing our understanding of whether robots can affect risk-taking could have clear ethical, practiCal and policy implications, which this study set out to explore.
Only 20% of schools offered rigorous, technology-based remote instruction while school buildings were shut down this spring, according to a new report from the American Enterprise Institute, and students in K-12 districts with a majority of high-poverty or low-achieving students were less likely to receive rigorous instruction at a distance.
In August 2018, Jorg Duitsman started his teaching position in the departments of Mechatronics and International Engineering at Summa College. Jorg is a long-term lover of technology and maker education. Like any other technology teachers, Jorg was eager to find a better way to teach problem solving, critical thinking, and other important 21st century skills in classrooms. That’s when he started searching and found DOBOT. Later on, he purchased 20 Dobot magicians and two Dobot m1 for his school.
The Milan Malpensa International Airport in Italy is a major airport that welcomes over 20 million passengers each year. Their customers' safety is crucial, especially in these unprecedented times. To help protect travelers from contaminants such as COVID-19, they've decided to implement Connor UVC robot to systematically disinfect the Airport to help prevent the virus from spreading.
The Milan Malpensa Airport is the first Airport in Italy to deploy robots to clean and disinfect airport terminals. The Connor UVC Robots have already been tested and are actively at work targeting bacteria that are both in the air and on surfaces.