A five-stage instructional model—engage, explore, explain, elaborate, and evaluate—can guide students to a deeper understanding of math.
By Paula Díaz
Some adaptations for hybrid classrooms, like digital manipulatives and instructional videos—will be worth keeping when all students are back in the room.
When students who would never sign up for a robotics or coding class do so because we’ve introduced it to them, it’s a win-win for everyone.
Have you always been interested in flipped learning but you’ve never actually put it into practice? Remote education offers the perfect chance to discover all the benefits of this methodological approach.
For those of you who aren’t familiar with flipped classrooms, the concept can be explained very simply. Flipping a classroom means turning learning structures upside down: instead of introducing a new topic with traditional lectures, teachers prepare a presentation and hand it over to their students. They will watch it or read it – depending on the format – on their own before the class. Subsequently, class time will be used for hands-on education.
By Theresa Cofield
Today, the educational process is almost completely different from the educational process 1 decade ago. Teachers were trying to make the process more fun for children and teens, but so they can learn. Nowadays, with all new technology, it’s definitely more fun and even efficient.
Special equipment for educational purposes is designed to make the knowledge transfer process a lot easier, quicker, and more effective. Throughout the years, the educational process has been evolving, new tech has been added, and the next logical step would be to implement VR technology into the process.
What would be the results and effects on the overall process? Would it make the learning process easier and more efficient? It seems that yes, VR pack kits implementation would cause positive effects on the process. Here are the 5 ways of how VR might soon impact the educational process.
Adaptive behavior is defined as the set of skills that individuals should be able to perform at a certain age. Examples include social skills, cleaning, and personal grooming. Professionals call this life skills social competence, or adaptive behavioral functioning.
Children with special needs might be delayed in these areas. Part of the assessment for children with special needs is their ability to perform behaviors like those listed above.
As children mature, they can display more complex adaptive behaviors. Preschool-aged children learn to get dressed on their own and tie shoelaces. Third graders can order for themselves at a restaurant. Sixth graders can do certain chores and manage their allowance. Teenagers become more independent by taking public transport on their own, drive and perhaps even do grocery shopping.
It starts with a spirit of inquiry, and also involves turning a robot into a bird—discover how science and art merge together in engaging ways.
Formative evaluation strategies can work well in online classrooms—with a few small adjustments.
Gamification in education has been the talk of the town for quite some time now, especially for the benefits a class can derive from a learning system based on rewards and improvements.
The use of game-design elements in non-game contexts, like education, has some untapped potential that can represent the next idea to make your online learning schedule even more engaging and entertaining.
By Lauren Groff
Of course, COVID-19 has had an impact on the world like no other event, and everything has changed, from the way we go to work and school, the way we act around each other, and the way we learn. But how has COVID-19 affected STEM learning specifically? What changes have been made and what direction are we heading in now we’re starting to see signs of a post-COVID world?
In today’s article, we’re going to explore everything you need to know.