Have you used the cool new features of the revamped and upgraded Cubelets app yet? The app was designed not only to be another fun way students can play with Cubelets, but a learning experience where they can manipulate software before moving on to writing their own code.
Long before the Internet of Things began exploring a computerized world with app-controlled home thermostats, lights, and security, computers changed the way we live. Did you know that these 7 everyday tasks are only possible because of computer code?
People say unbelievable things all the time and often we may wish they were true. These stories touch our imagination, as we feel ourselves playing a role in the story in both time and place. More often than not, they are make believe and are told to attract the audience, whether it's a small group of friends or family or a larger group such as a school classroom or even a conference attended by the business community.
When it comes to teaching in the classroom, research shows that children tend to retain more knowledge when they can connect it with a classroom activity. One of the most common classroom activities is storytelling. Children love listening to their teachers telling stories. While they listen, they begin to focus and follow the story through until its end.
You may be familiar with maker spaces. In one form or another, hands-on teaching has always involved kids in “making.” Today’s new focus on maker spaces is taking making to a whole new level.
Visualize a space filled with an assortment of materials and tools where people explore ideas together, create, and invent. Now think of such a space existing in a school – a space where students can go to imagine, investigate, figure things out, and design prototypes.
Personally, I like to think of maker spaces as spots that fuel curiosity-driven learning – engaging spaces that nurture your students’ curiosity and creativity. Just think how productive your STEM lessons would be if they were driven by student curiosity!
There is merit in school students learning coding. We live in a digital world where computer programs underlie everything from business, marketing, aviation, science and medicine, to name several disciplines. During a recent presentation at a radio station, one of the hosts said that IT would have been better background for his career in radio than journalism.
Being introduced to coding gives students an appreciation of what can be built with technology. We are surrounded by devices controlled by computers. Understanding how they work, and imagining new devices and services, are enhanced by understanding coding.
What kind of picture of a STEM teacher do you have? El Nagdi and colleagues attempted to answer this question by conducting a study with participants of emerging STEM schools in the US, published in the International Journal of STEM Education. Since STEM schools are a recent initiative, a STEM teacher is a learning, developing and multi-disciplinary-oriented not yet defined kind of person.
Robotics and coding are just some of the many ideas that are reserved for the technically-inclined adults. But is it possible to teach these concepts to our kids these days? Are their innocent minds able to handle the complexities of computer science?
Read further as we are going to discuss some reasons why children have to learn the importance of robotics and coding.
Take a deep breath – this school year is drawing to an end. Everything so far has gone exactly as planned, and your classes have been examples of perfectly executed STEM lessons and totally cooperative students.
Or . . . maybe not?
Coding is not just about learning a programming language and how to write lines of code. There are so many benefits of coding that support the development of a well-rounded student.
Here are 10 benefits of coding that have nothing to do with coding:
Having probed parents for their feelings on STEM/STEAM, we now turn to toy experts for their perspectives on what makes a good STEM/STEAM toy.
This section consists of input from a survey in which 67 Toy Association members and toy experts participated. This was followed with 26 in-depth phone interviews along with insights gathered from two expert panels hosted at both the 2019 Consumer Electronics Show (CES) and at the 116th annual North American International Toy Fair.
Based on the above input, the Toy Association identified 14 unifying characteristics of STEM/STEAM toys, including 2 mandatory and 12 strengthening, all of which are detailed below.