From young learners to adults, games can be used to increase learning. Games have been used by teachers for centuries, and probably thousands of years as a way to engage students in learning. Who doesn’t like games? Perhaps a few people don’t like games. However, games are an excellent way to capture the attention of your students and encourage learning. Why are games beneficial in the learning process, and why do we love them?
Amy LaViers is an Assistant Professor at the University of Illinois at Urbana Champaign, and director of the RAD Lab a website of Robotics Automation and Dance (RAD). During her PhD Thesis she realized that Nao robot is the tool for her engaging for the public and researches alike.
For the first time, TEKS include product specific standards for robotics arm, highlighting the importance for the students to take part in and understand Industry 4.0 is the current trend of automation and data exchange in manufacturing technologies that will shape their future. It provide hands-on Computer Science for students and brings coding to life.
Dobot Magician integrates programming, mechanics, electronics, and automation. It’s a great STEAM teaching device that strengthens knowledge across multiple subjects, through a high precision and user-friendly UI. It also provides, enjoyable functions, and unlimited developing possibilities. Dobot Magician’s captivating and exploratory experience increases interest in science and technology.
Programming and robotics seem to be the new, hip thing in today’s classroom. STEM concepts are being taught from elementary school, sometimes alongside core topics like English and Math. But why is teaching STEM topics to young kids so popular? How useful could it possibly be? (It’s not like the average person interacts with robots all day)
I’ll take you through my morning just to show you how silly this fad is!
First things first, I got up and brushed my teeth. My toothpaste tube was nearly empty, so I pulled out my phone and ordered a new one on Amazon with one click.
There is no shortage of articles and think-pieces on the evils of “screen-time”.Everyone from the National Public Radio to Psychology Today are bemoaning the negative impact of our dependence on screen-based entertainment and utilities. Here at RobotLAB, we don’t dispute the research.